A uniform_int_distribution random number distribution produces random integers i, a ≤ i ≤ b , distributed according to the constant discrete probability function P(i | a,b) = 1 / (b - a + 1) .
template<class IntType = int>
class uniform_int_distribution{
public:
// types
typedef IntType result_type;
typedef unspecified param_type;
// constructors and reset functions
explicit uniform_int_distribution(IntType a = 0, IntType b = numeric_limits<IntType>::max());
explicit uniform_int_distribution(const param_type& parm);
void reset();
// generating functions
template<class URNG>
result_type operator()(URNG& g);
template<class URNG>
result_type operator()(URNG& g, const param_type& parm);
// property functions
result_type a() const;
result_type b() const;
param_type param() const;
void param(const param_type& parm);
result_type min() const;
result_type max() const;
};
explicit uniform_int_distribution(IntType a = 0, IntType b = numeric_limits<IntType>::max());
Requires: a ≤ b .
Effects: Constructs a uniform_int_distribution object; a and b correspond to the respective parameters of the distribution.
Returns: The value of the a parameter with which the object was constructed.
Returns: The value of the b parameter with which the object was constructed.
A uniform_real_distribution random number distribution produces random numbers x, a ≤ x < b , distributed according to the constant probability density function p(x | a,b) = 1 / (b - a) .
template<class RealType = double>
class uniform_real_distribution{
public:
// types
typedef RealType result_type;
typedef unspecified param_type;
// constructors and reset functions
explicit uniform_real_distribution(RealType a = 0.0, RealType b = 1.0);
explicit uniform_real_distribution(const param_type& parm);
void reset();
// generating functions
template<class URNG>
result_type operator()(URNG& g);
template<class URNG>
result_type operator()(URNG& g, const param_type& parm);
// property functions
result_type a() const;
result_type b() const;
param_type param() const;
void param(const param_type& parm);
result_type min() const;
result_type max() const;
};
explicit uniform_real_distribution(RealType a = 0.0, RealType b = 1.0);
Requires: a ≤ b and b - a ≤ numeric_limits<RealType>::max() .
Effects: Constructs a uniform_real_distribution object; a and b correspond to the respective parameters of the distribution.
Returns: The value of the a parameter with which the object was constructed.
Returns: The value of the b parameter with which the object was constructed.