A uniform_int_distribution random number distribution produces random integers i, a ≤ i ≤ b , distributed according to the constant discrete probability function P(i | a,b) = 1 / (b - a + 1) .
template<class IntType = int> class uniform_int_distribution{ public: // types typedef IntType result_type; typedef unspecified param_type; // constructors and reset functions explicit uniform_int_distribution(IntType a = 0, IntType b = numeric_limits<IntType>::max()); explicit uniform_int_distribution(const param_type& parm); void reset(); // generating functions template<class URNG> result_type operator()(URNG& g); template<class URNG> result_type operator()(URNG& g, const param_type& parm); // property functions result_type a() const; result_type b() const; param_type param() const; void param(const param_type& parm); result_type min() const; result_type max() const; };
explicit uniform_int_distribution(IntType a = 0, IntType b = numeric_limits<IntType>::max());
Requires: a ≤ b .
Effects: Constructs a uniform_int_distribution object; a and b correspond to the respective parameters of the distribution.
Returns: The value of the a parameter with which the object was constructed.
Returns: The value of the b parameter with which the object was constructed.
A uniform_real_distribution random number distribution produces random numbers x, a ≤ x < b , distributed according to the constant probability density function p(x | a,b) = 1 / (b - a) .
template<class RealType = double> class uniform_real_distribution{ public: // types typedef RealType result_type; typedef unspecified param_type; // constructors and reset functions explicit uniform_real_distribution(RealType a = 0.0, RealType b = 1.0); explicit uniform_real_distribution(const param_type& parm); void reset(); // generating functions template<class URNG> result_type operator()(URNG& g); template<class URNG> result_type operator()(URNG& g, const param_type& parm); // property functions result_type a() const; result_type b() const; param_type param() const; void param(const param_type& parm); result_type min() const; result_type max() const; };
explicit uniform_real_distribution(RealType a = 0.0, RealType b = 1.0);
Requires: a ≤ b and b - a ≤ numeric_limits<RealType>::max() .
Effects: Constructs a uniform_real_distribution object; a and b correspond to the respective parameters of the distribution.
Returns: The value of the a parameter with which the object was constructed.
Returns: The value of the b parameter with which the object was constructed.