26 Numerics library [numerics]

26.6 Random number generation [rand]

26.6.4 Random number engine class templates [rand.eng]

26.6.4.2 Class template linear_­congruential_­engine [rand.eng.lcong]

A linear_­congruential_­engine random number engine produces unsigned integer random numbers.
The state x of a linear_­congruential_­engine object x is of size 1 and consists of a single integer.
The transition algorithm is a modular linear function of the form ; the generation algorithm is .
template<class UIntType, UIntType a, UIntType c, UIntType m> class linear_congruential_engine { public: // types using result_type = UIntType; // engine characteristics static constexpr result_type multiplier = a; static constexpr result_type increment = c; static constexpr result_type modulus = m; static constexpr result_type min() { return c == 0u ? 1u: 0u; } static constexpr result_type max() { return m - 1u; } static constexpr result_type default_seed = 1u; // constructors and seeding functions linear_congruential_engine() : linear_congruential_engine(default_seed) {} explicit linear_congruential_engine(result_type s); template<class Sseq> explicit linear_congruential_engine(Sseq& q); void seed(result_type s = default_seed); template<class Sseq> void seed(Sseq& q); // generating functions result_type operator()(); void discard(unsigned long long z); };
If the template parameter m is 0, the modulus m used throughout this subclause [rand.eng.lcong] is numeric_­limits<result_­type>​::​max() plus 1.
[Note 1:
m need not be representable as a value of type result_­type.
— end note]
If the template parameter m is not 0, the following relations shall hold: a < m and c < m.
The textual representation consists of the value of x.
explicit linear_congruential_engine(result_type s);
Effects: If is 0 and is 0, sets the engine's state to 1, otherwise sets the engine's state to .
template<class Sseq> explicit linear_congruential_engine(Sseq& q);
Effects: With and a an array (or equivalent) of length , invokes q.generate(, ) and then computes .
If is 0 and S is 0, sets the engine's state to 1, else sets the engine's state to S.